Civ 5 start bias
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Some civilizations have a starting bias , which affects the starting positions they get assigned on map generation. This is done so that each civilization can gain terrain that best benefits their abilities, infrastructure, and unique units. The bias is usually based on historical data. Upon generation, the map is split into equal parts for each civilization that is in the game. Each civ starts far enough from the others so that they have enough space to grow. Civs' starting positions that is, where their initial units are situated will be distributed around the map according to their start biases. If a section has a lot of rainforest, it is likelier that Brazil will be placed there instead of Arabia.
Civ 5 start bias
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. Map generation may favor players with start bias but the actual location of where you spawn is done left to right, bottom to top. Player characters load in first, the first player in the list gets the bottom left most start location. AI players load in right after, getting the next location available until the very last player gets the top-right most position. This function cannot be disabled alongside the normal start bias. Cool, right? Showing 1 - 15 of 24 comments. That's pretty cool. I've read somewhere that Venice gets placed on the map first. Damsteri View Profile View Posts. Nope, it's not just left to right.
My bro ended up smack in the middle of a big continent with em Songhai - Needs rivers and Horses, and you'd think the river would be more than two tiles long. Makes sense.
Log In Sign Up. What do you need help on? Cancel X. Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Do you play with start bias enabled or disabled? Just a simple question.
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Civ 5 start bias
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Showing 1 - 4 of 4 comments. All Games. I feel like it's cheap and its cheating since it only helps certain kinds of civs, mostly militaristic. Trying to beat diety with Mongols. Other ocean start bias civs like England for example may have inland start in case there are more Ocean start bias civs in the game than regions with Ocean starting locations. New posts. I feel that it teaches you to be dependent on a very specific geographical setup. Rainrir 11 years ago 4 Ruins isn't that bad, everyone gets it so it isn't as upsetting as it seems. Tundra Mountains Snow Mountains. Members Current visitors New profile posts Search profile posts Donate - become a premium member Staff members. Forums New posts Search forums. Rainrir 11 years ago 4.
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By turning off your start bias or agreeing to you are basically giving civs with non-terrain based ab ilities a free pass. Tundra Mountains Snow Mountains. If you play with start bias, over time you will use the landscape's advantages as a crutch and your gameplay sense will suffer. For example starting on tundra even without that bias usually means that you have more different luxury resources nearby and more space to expand, while civs in the grassland are almost next to each others. Back to Civilization VI Back to Civilizations Some civilizations have a starting bias , which affects the starting positions they get assigned on map generation. Grassland Plains. Last edited by Damsteri ; 28 Oct, pm. By continuing to use this site, you are consenting to our use of cookies. Swayster View Profile View Posts. How to move my land units across water??? Honestly I preferred that over what we have now. Some geospatial data on this website is provided by geonames. Other than that, it just makes sense. Further to that is the question of how appropriate some of the busses are for each Civ. You must log in or register to reply here.
I well understand it. I can help with the question decision.