Castle clash base design town hall 17

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Here is the list of some base designs. Base designs are primarily built to beat HBM. There are too many variables that have an influence on which HBM wave you can beat, therefore are concepts sorted by Town Hall level. Though every single base design has its own flaw, we can still take advantages of what we can do with walls. The rules of attacking troops and heroes are fairly simple. Choose the nearest target, travel until it is in range, attack until it is destroyed.

Castle clash base design town hall 17

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To prevent ranged attackers from shooting over walls, have at least 3 squares between the outer wall and any inner building.

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This base is one of the best base for coc Town Hall 10 available on YouTube. This Town Hall 10 coc base layout can be used for Trophy pushing. To know more about this TH10 best coc base, continue reading this post. As you can see, Townhall, like my previous hybrid base designs, is well secured in the center of the base since it is crucial to keep it safe and secure because it is worth one star and houses a considerable quantity of treasure. Air defenses are distanced from one another to prevent them from being destroyed as a group by lightning spells. They are placed in compartments near the core of the base, their range covers almost all of buildings inside the walls, and they are nicely paired with air sweepers, which contributes to increased defense against air attacks such as lava loons and mass dragons. Archer towers are situated in each outer compartment with appropriate distances among them, in order to cover the entire bases against air troops, placing them in this way provides a really good balance to the base, thereby making the base more effective against all kinds of attacks, be it an air attack or ground attack.

Castle clash base design town hall 17

In the fast-paced world of Clash of Clans, maintaining a formidable war base is crucial to securing victory for your clan. The layout of your TH10 war base is the cornerstone of its effectiveness. You can choose to create an anti-3 star base, making it challenging for attackers to secure the coveted three stars, or strike a balance between resource protection and defenses. An antistar base is designed to frustrate attackers and make it difficult for them to achieve a perfect three-star victory. It often involves compartmentalization, spread-out defenses, and tricky trap placements. While defense is crucial, you should also consider the protection of your resources. A well-balanced base layout ensures that your storage is not easily accessible to attackers. Inferno Towers are infamous for melting down high-hitpoint units.

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Siren - a multitarget Hero. As they completely fly over walls, you will need to have a base design that immediately attracts their attention toward buildings, while your towers and heroes kill them off. Base designs are primarily built to beat HBM. There are 4 wall pieces to put into the edge entry - look at the center entry and copy it. If you have, I suggest putting next to the solo Army Camps, toward the base where the wall pieces are. The second basic principle of base design is using walls against ground attackers to make "travel until the target is in range" involve walking farther distances and through more damage. Towers are designed for this, and arrow towers have the highest HP. This results in SM attacking the corner buildings without anyone killing her, makes SM procs continuously until the whole base is destroyed. Marksman - is more useful than a level 80 Succubus in Here Be Monsters. The first basic principle of base design is ensuring that "choose the nearest target" is not a hero. Town Hall The plan is to put the extra tower inside and move the Hero Altar out near the Guild hall again, wall piece here. Provides some raid protection of vaults as well as being good for HBM. When he proc, he heal himself.

This is a wiki about Castle Clash that anyone can edit! We currently have articles about this free-to-play combat strategy video game created by IGG. Build and battle your way to glory in Castle Clash!

If you have, I suggest putting next to the solo Army Camps, toward the base where the wall pieces are. Credit: SandSeven7 YouTuber. Choose buildings with high HP. Bellow are the basics to making a base design Contents. It is possible to beat D using two cannon towers with this setup. For destructive troops, the nearest target is the nearest tower if there is one. Description: Monsters walk around the walls allowing all heroes and towers to target them simultaneously. Enemies run around the perimeter through wave E4 and reaches the center by E5 and die quickly afterwards. Provides some raid protection of vaults as well as being good for HBM. This base design is highly effective in drawing troops into the base and having them circle around the paths towards their target building, while heroes and towers pick off the invaders. This base will not work for H and and after. Flying units ignore walls and cannot be influenced. Base Designs.

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