Bg3 guild hall location
Navigating the massive city of Baldur's Gate in Act Three of Baldur's Gate 3 can be a dizzying endeavor, filled with countless buildings bg3 guild hall location hidden secrets. Among these, one special point of interest is the Guild Hall, which serves as the main hub of activity for the city's underground world, bg3 guild hall location, housing all manners of merchants and NPCs. The Guild is involved in several important questlines of the game, but finding the entrance to the Guild Hall can be quite the challenge.
The Guildhall is an organization that encompasses most criminal groups in the city of Rivington. However, the Guildhall also protects the city, and anyone who asks, but for a small fee. Below, I have detailed exactly how you can find the Guildhall in BG3. As you might expect with a shady underworld group, there is no clearly marked entrance to the Guildhall. Instead, you have to go through a few different entrances to eventually find one that leads to the one housing the criminal enterprise.
Bg3 guild hall location
Find Mol is a quest in Baldur's Gate 3 that players can initiate during the game's second act. As the name of this quest suggests, the task at hand is locating a young Tiefling named Mol, though that is easier said than done. Indeed, finding Mol in Baldur's Gate 3 can be a bit tricky, and this guide is here to assist players that are struggling to complete the associated quest. To note, players may find themselves searching for Mol long before reaching Act 2, as she does have a hideout near the Emerald Grove in Act 1. For those fans that are attempting to find the Tiefling during that earlier section of the game, this guide to Baldur's Gate 3 's Find Your Belongings quest should prove to be helpful. After the sudden attack on the Inn in Act 2 where the target was Isobel, Mol gets abducted by one of the creatures and a new quest will trigger from there. However, the young Tiefling is actually not in either of those locations, and fans should not waste their time looking for her within them. Instead, players that are attempting to locate Mol must reach Act 3 , as that is where she is found following her Act 2 appearance at the Last Light Inn. Notably, this building can be accessed in numerous ways, and here are several options that Baldur's Gate 3 players can pursue :. Baldur's Gate 3. Developer s Larian Studios.
Emerald Grove.
It is the stronghold of the Guild , a criminal organisation run by Nine-Fingers Keene. The fastest route is to use the manhole X: Y: in the alley north of the Basilisk Gate waypoint and smash through the western wall X: 38 Y: Follow the path west and there is a locked door to the Guildhall. Lockpicking it DC 20 grants entry to the Guildhall Bar. Above ground, there is an alley X: 57 Y: guarded by Tusgront and several other Guild members. If Aid the Underduke was started and the party aided Farlin in Rivington, they are instantly recognized as allies of the Guild and allowed entry.
The Guildhall is the headquarters of the city's criminal underworld. So, how to find the Guildhall in BG3? One of the pivotal moments in the game is arriving at the town of Rivington and starting Act 3. A key objective during this phase is to find the Guildhall , a secretive criminal organization that plays a vital role in BG3. To begin your journey to find the Guildhall, you must ensure that you have progressed to the Basilisk Gate. Your goal is to enter the Lower City, where the Guildhall awaits. This is a pivotal location in your quest to find the Guildhall. While exploring this area, you may see a confrontation between a red-haired woman and a Flaming Fist guard that you can choose to engage with or avoid.
Bg3 guild hall location
The Guildhall is an organization that encompasses most criminal groups in the city of Rivington. However, the Guildhall also protects the city, and anyone who asks, but for a small fee. Below, I have detailed exactly how you can find the Guildhall in BG3. As you might expect with a shady underworld group, there is no clearly marked entrance to the Guildhall. Instead, you have to go through a few different entrances to eventually find one that leads to the one housing the criminal enterprise. Enter the building to the east, where you will stumble upon a woman with red hair confronting a Flaming Fist guard. You can choose to interact with these two or go right past them and enter the Prison Entrance door. Against your better wishes, jump into the hole, and you will find yourself in the Lower City Sewers. Go through the sludge and up to the platform that overlooks some poisonous gas. If you hop down into the gas, you can reach a lever on the other side that shuts the fumes off.
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Guide To Companions. Publisher s Larian Studios. As the name of this quest suggests, the task at hand is locating a young Tiefling named Mol, though that is easier said than done. General Guides. Instead, players that are attempting to locate Mol must reach Act 3 , as that is where she is found following her Act 2 appearance at the Last Light Inn. To get out, use the button hidden behind a bookcase in the second room. Who Is Gale? Spotted an issue with this page? Lockpicking it DC 20 grants entry to the Guildhall Bar. It is the stronghold of the Guild , a criminal organisation run by Nine-Fingers Keene. Character Creation. To note, players may find themselves searching for Mol long before reaching Act 2, as she does have a hideout near the Emerald Grove in Act 1.
RPGs are notorious for lengthy quests filled with many possible outcomes. Some of these will affect many different choices you can make down the line, and some can even affect which ending you may get in a game. This quest will not only decide a companion that can join your party but also decide if one will leave it.
Who Is Karlach? Complete Guide To Monks. Complete Guide To Barbarians. For a full list of Guild members see: Guild members. Joey Carr Joey Carr is a full-time writer for multiple esports and gaming websites. Where To Find Dammon. How To Unlock Illithid Powers. While he'll happily play everything he can get his hands on, he's partial to games released by Airship Syndicate, FromSoftware, and Giant Squid. After the sudden attack on the Inn in Act 2 where the target was Isobel, Mol gets abducted by one of the creatures and a new quest will trigger from there. If Aid the Underduke was started and the party aided Farlin in Rivington, they are instantly recognized as allies of the Guild and allowed entry.
It is absolutely useless.