Berserker axe 5e

Cursed Items auto attune on use and replace a random attuned item and slot.

After you attune to this axe you are unwilling to part with it, keeping it within reach at all times. In addition, you have disadvantage on attack rolls with weapons other than this one unless the nearest foe you are aware of is 60 feet or more away from you. In addition, when you are damaged by a hostile creature you make a DC 15 Wisdom saving throw or go berserk. While berserk, on your turn each round you move to the nearest creature and take the Attack action against it, moving to attack the next nearest creature after you incapacitate your current target. When there is more than one possible target, you randomly determine which to attack. You continue to be berserk until there are no creatures you can see or hear within 60 feet of you at the start of your turn. Level Up: Advanced 5th Edition is an "advanced", standalone version of the 5E ruleset.

Berserker axe 5e

Find your next game group! DMsGuild: Now on Roll In addition, while you are attuned to this weapon , your hit points maximum increases by 1 for each level you have attained. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. All rights reserved. Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others.

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Berserker Axes were rare, powerful, enchanted, and cursed greataxes that could cause the wielder to go on a rampage. Berserker axes usually were huge and deadly in combat. However, berserker axes were cursed. If the wielder succumbed to its influence in battle after being struck by an opponent, the wielder flew into a feral berserker rage, rampaging through the battlefield without differentiating between friend and foe [1]. Another effect of the curse kept the attuned owner of the axe unwilling to part with the weapon. Order of the Burning Dawn 's berserker axe. Some of the berserker axes also granted the attuned user increased life energy and health.

Find your next game group! DMsGuild: Now on Roll In addition, while you are attuned to this weapon , your hit points maximum increases by 1 for each level you have attained. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times.

Berserker axe 5e

In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target.

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Books d20 System. This site is currently undergoing migration to www. If the wielder succumbed to its influence in battle after being struck by an opponent, the wielder flew into a feral berserker rage, rampaging through the battlefield without differentiating between friend and foe [1]. Gate Pass Gazette Issue 20 Added. Advertisement Create a free account. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. It includes everything you need to play. Source : Dungeon Masters Guide dmg Designed by Dan Tudge, et al. Page Folders Now Available Organize and search your pages and maps! Open Beta Toolset. Role Playing Campaigns. TheDarkElf Gaming Blog. SW Adversary. PF2 — Feats.

From Dungeon Master's Guide, page Found on Magic Item Table G.

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