battle for bunker hill fallout 4

Battle for bunker hill fallout 4

Bunker Hill Monument[1] known after the war as Bunker Hillis a location and potential settlement in the Charlestown neighborhood of Boston in

Father orders the Sole Survivor to go to Bunker Hill to reclaim some escaped synths held there under the protection of the Railroad. The player will have backup from a courser designated X Exit the Institute and proceed to Bunker Hill. Optional: If Shadow of Steel has been completed, the player can warn Elder Maxson about the Institute's plans, and he will ask the player character to kill the synths when the opportunity arises. If Tradecraft has been completed, it is also possible to warn Desdemona that the Institute is on its way, which will allow the Railroad to anticipate their arrival and lay an ambush.

Battle for bunker hill fallout 4

This quest begins immediately after completing Synth Retention. Speak with Father, and he will tell you about some stolen Synths. He will tell you to go to Bunker Hill , so that you can get stolen Synths back. As you talk to him, fighting will break out. This is going to be a long, tough battle. The Brotherhood of Steel will show up, and all out chaos will happen. Do your best to sit back, and let the various Synths who show up do the bulk of the work. Pick off the odd person from a distance if possible while you wait for everyone to fight it out. Be particularly careful with the Brotherhood , as they have lots of troops, and some very powerful Captains and Sergeants who have Gatling Guns, and Gatling Lasers. Once the fighting has calmed, you'll find an open red door on the one side of the area, that lets you get in the camp and to the trap door. Once inside the fighting doesn't end. Again, sit back and let the Synths do the tanking, as you pick off the odd character when possible. Eventually, and with some care, you'll fight through and make it to the Synths. You will have some decisions to make with the Synths, but ultimately you'll end up back talking with Father, so head to see him once you decide the fate of the 4 escaped Synths.

Same situation battle for bunker hill fallout 4 if you are in a settlement and attack the parent yourself, even if by accident. For food and water, there are four tato plants and two corn plants just south of the east entrance, with a water pump on the north side of the shack to the north of that entrance. I just completed endings for both Institute and Railroad, and there were only about six or so autosaves between the two.

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You are given the quest to recapture escaped Synths and return them to the Institute. However, as the quest dialog points out, you have the option of informing the Railroad and Brotherhood of Steel. This is a fairly simple quest if you do neither of those things. This guide will teach you the various outcomes, and how you can score loads of loot without damaging your reputation with any of the involved Factions. Informing the Railroad Travel to the Railroad and speak to Desdemona. Her task for you will be to kill the Courser that escorts you to Bunker Hill, in order to free the Synths. His task for you is to kill the Synths, in order to send the Institute a message. Inform No One This makes the quest just about the same - just go with the Courser and get the Synths, speak with them and use reset codes. I preferred the messy route, and you may as well.

Battle for bunker hill fallout 4

The stakes are raised during this second Institute mission, where Father wants you to track down and recover a number of Synths who have escaped to Bunker Hill. This means assaulting the monument and, if Father had his wish, resetting the Synths. While this mission will test the waters on your faction allegiances, your upcoming actions won't burn bridges. If you'd like to warn either or both the Brotherhood of Steel or the Railroad, go ahead. We opted for the latter.

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Toss one these grenades at the feet of your target and convincing the wary settler suddenly becomes a much simpler affair. Change language. Overseer's Most Wanted. After a short discussion about how the Commonwealth has declined, Father speaks of Bunker Hill:. Suggested merge and splits Template headquarters. South Boston. Ammunition Apparel and armor C. And after we pay them, the bastards still hit our people. The Battle of Bunker Hill. Showing 1 - 9 of 9 comments. The Institute. Originally posted by cdarklock :. Sign in to edit. The title of this quest is a reference to the historical Battle of Bunker Hill , a conflict taking place during the American Revolutionary War.

Despite being able to tell both the Railroad and BoS about the plan at Bunker Hill, you need to follow the Institute quest to complete it. Father learns of a group of runaway Synths being held in Bunker Hill.

Parentheses denote sub-locations, bold denotes main locations, italics denotes unmarked locations. Regardless of choice, a new objective will be added to report to Father on the roof of the C. Financial District. Patched as of v1. However, it's important to realize that your choice can potentially affect your standing with each faction and the dialogue you receive when talking to faction leaders, such as Father. He explains the situation to the player and calls in backup, at which point the player can pass a hard persuasion check to get more synth relay grenades. Appears to be a oversight in the programming where the children are not fully ignored. You can inform her of the future attack on Bunker Hill, and she will ask you to allow the Synths to go free. However, you have a few options once you get these orders. Unless the utility basement is unlocked, there are no workbench facilities see Notes below. Again, sit back and let the Synths do the tanking, as you pick off the odd character when possible. You can follow Father's directions , or you can go behind his back and inform The Brotherhood Of Steel or The Railroad of your orders, which will allow you to side with either of them, instead of the Institute. You will have some decisions to make with the Synths, but ultimately you'll end up back talking with Father, so head to see him once you decide the fate of the 4 escaped Synths. Do your best to sit back, and let the various Synths who show up do the bulk of the work.

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