3.5 wondrous items
This is a catch-all category for anything that isn't a ring, staff, rod, weapon, et cetera.
Magic Wondrous Items with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template. Jump to: navigation , search. See text. Arms 1 lb. Categories : 3.
3.5 wondrous items
Both bracers must be worn for the magic to be effective. The wearer is treated as two size categories larger than normal to a maximum of Colossal for purposes of combat-related opposed checks that apply a modifier based on size, such as bull rush , grapple , and trip. This cabinet has the ability to produce a feast for up to forty people, three times per day. Merely opening the doors of the cabinet reveals platters of food of all types and flavors of the very freshest sort. When properly operated, the gate key can be used to attune any bounded space, such as a doorway or a cave opening, to another bounded space on another plane of existence previously visited by the wielder. When two bounded spaces are attuned, an interdimensional portal springs up at each location, and the two portals are connected. When the wielder creates a pair of portals, he or she also establishes the necessary key that travelers must have to access the portal. Possible keys include nothing, a pearl, a particular hair color, or even the gate key itself. Up to sixty different pairs of portals can be attuned in this manner. Once all sixty pairs of portals are created, the key cannot create additional gates, though it may still be the necessary key to access some or all of the portals. To any creature without the proper key, the interdimensional portals are not visible through true seeing or similar magic reveals their presence. These horseshoes magically adhere to the feet of any hoofed creature. The horseshoes grant the creature or its rider, as appropriate the effects of the Trample , Ride-By Attack , and Spirited Charge feats. The wearer of the horseshoes gains spell resistance 32 against enchantment effects. In addition, the ground speed of the creature wearing the horseshoes doubles.
Anti-Personnel Grenade. A full deck consists of thirty-four cards. On command, the boots sprout wings at the heel and let the wearer fly, without having to maintain concentration, as if affected by a fly spell.
Anyone can use a wondrous item unless specified otherwise in the description. An 01 result indicates the wondrous item is intelligent, 02—31 indicates that something a design, inscription, or the like provides a clue to its function, and 32— indicates no special qualities. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Jump to: navigation , search. This material is published under the OGL 1.
Anyone can use a wondrous item unless specified otherwise in the description. An 01 result indicates the wondrous item is intelligent, 02—31 indicates that something a design, inscription, or the like provides a clue to its function, and 32— indicates no special qualities. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Jump to: navigation , search. This material is published under the OGL 1. Categories : OGL 3.
3.5 wondrous items
To create magic items, spellcasters use special feats. Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. While item creation costs are handled in detail below, note that normally the two primary factors are the caster level of the creator and the level of the spell or spells put into the item.
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Periapt of proof against poison. Removing a jewel destroys it. Only one elemental can be summoned at a time. While the user lies within, it provides the benefit of endure elements. Once the book is read, the magic disappears from the pages and it becomes a normal book. This dust looks just like dust of appearance and is typically stored in the same manner. Thereafter, the least noise causes an affected character to become shaken except when she is in a totally silent area. On mental command, the user can "draw" in the air, which leaves behind a vibrant blue line of crackling energy. If he desires, the wearer can actually polymorph himself into an ordinary bat and fly accordingly All possessions worn or carried are part of the transformation. Helm of the mammoth lord. The amulet has a range of feet, provided the wearer has a clear line of sight to the target. Many standard and non-standard wondrous items are described below. Void pennant. At that time the cloak of the manta ray adheres to the individual, and he appears nearly identical to a manta ray as the polymorph spell, except that it allows only manta ray form.
From Dungeons and Dragons Wiki.
Thieves' Gloves of Tools. Scabbard of vigor. If the wearer has only one lens, the DC of the saving throw is reduced to Wasp nest of swarming. There is no mundane way to determine what function this religious item performs until it is worn. Bottle of shadows. Golem manual, iron. This cloak, woven with threads of various colors, protects the wearer from energy attacks. Boots of Teleportation. Each of these red or orange gems contains a conjuration spell attuned to the Elemental Plane of Fire. This black silk robe is embroidered with adamantine thread in an elegant waterfall pattern. Crystal ball with detect thoughts. Salve of slipperiness is needed to coat the inside of a container that is meant to hold sovereign glue see below. Due to the magic of the candle, lighting the wick cannot result in an explosion, even if the candle is ignited within a flammable gas. Craft Wondrous Item , gaseous form , 4, gp, XP, 10 days.
It does not approach me. There are other variants?