2.6 clash royale

2.6 clash royale

2.6 clash royale This is another vital card in this deck. Costing only 4 elixirs, able to hit air and ground, this card is your main support and defense. At tourney standards, Musketeer deals damage and has hit points.

In todays latest hog cycle deck LucasXGamer is back bringing us some insane gameplay of him using this deck on high ladder. For example with only 5 cards cycled at max level you can do damage which could be important in sudden death. Ice golem is a good glass tank that can kite units away or act as a meat shield for your hog or musketeer. His frost nova can slow units down helping aid your defence too. Skeletons are great for stopping charging units like prince or bandit. This card is your main win condition. Use him to apply pressure when your opponent plays their win condition.

2.6 clash royale

You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players! Individually, none of the cards is strong, but together, you can win many matchups with ease once you have mastered it. To put it simply, this is a chip deck, where you defend as much as possible while playing hog riders with minimal support for damage. Minimal support includes cards like ice spirit, ice golem, and later into the game, prediction spells. Cannon, musketeer, and fireball are primarily the cards that you will want to be saving in response to your opponent. Generally, you will not be supporting your Hog Riders to brute force its way past defences, but you will be trying to place Hog Riders when they are vulnerable without elixir or the proper defences in hand by either out-cycling or waiting for the right moment for when they overcommit their elixir or if they use their defensive card elsewhere. This deck is very cheap, and this allows you to get back to the same cards very quickly, which is important for defence and offence, like getting to a second musketeer on defence, or getting to a second hog before the opponent gets to their defence again, for example. Generally, it is ok to wait and leak elixir at the beginning of the game if you have cannon in hand, but you should not wait any more than that, since you are playing a cycle deck. Try to play Hog Rider, or your cycle cards to start the game. Knowledge of building placements is key in Hog Cycle 2. If you are not sure about placements, this is the main placement that will work most of the time. The only exceptions are Balloons placed in the bypass position, and Lava Hounds placed at the edge. This is the standard placement to use against Lumberjack loon if the balloon is not placed in the bypass position. Same with Giant Prince.

Contact me once you have more than 5 articles posted! Musketeer The most essential card in this deck.

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Average elixir 2. This is one of the most timeless decks and can be played against most decks! It does require some level of skill and also figuring out what cards your opponent has in hand. It has great defensive capabilities with the ice golem pulling their troops away. This is your main win condition, bait out your opponents counter cards for the hog rider and watch him cause havoc on their towers! You need to figure out early on what deck your opponent is using and try keep track of their cycle. The ice spirit is a good opening play at the bridge as it can potentially get chip damage at the tower. Just try not to over commit in single elixir as if your opponent takes one of your towers you may find it hard to break through their defenses. This is when you can start to be a bit more aggressive with your hog rider, try and use him with the fireball to get chip damage whilst defending your hog rider.

2.6 clash royale

You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players! Individually, none of the cards is strong, but together, you can win many matchups with ease once you have mastered it. To put it simply, this is a chip deck, where you defend as much as possible while playing hog riders with minimal support for damage. Minimal support includes cards like ice spirit, ice golem, and later into the game, prediction spells. Cannon, musketeer, and fireball are primarily the cards that you will want to be saving in response to your opponent. Generally, you will not be supporting your Hog Riders to brute force its way past defences, but you will be trying to place Hog Riders when they are vulnerable without elixir or the proper defences in hand by either out-cycling or waiting for the right moment for when they overcommit their elixir or if they use their defensive card elsewhere.

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Either way, end matches with them knowing how strong of a player you are. If not then just never push in the same lane as their Golem. Although it has the least consequential role out of the 8 cards, its primary use being cycling the deck, it does a great job at it and is an essential part of the deck. This gives you opponent spell value on not only your musketeer, but it also allowed them to hit the cannon, allowing their giant to march for the tower. This will force them to play their units further forward, limiting the size of their push. Hope you never lose. When playing a cheap cycle deck like 2. Want to cycle and push at the same time too? Hog Rider Primary win condition. If you cycle back to a second musketeer never play them close together otherwise your opponent will get extremely good spell value. Due to the fast cycle, you should keep in mind not only the tower damage of one round of spells, but two. Check out the video to see some awesome game play from Lucas! The high placement, 3 tiles from the river, which will pull your hog in from either lane.

If your up against Lava Loon then cycling musketeers will be key to the victory while also pressuring the opposite lane. Canon can be use to pull cards like giant, golem and loom to allow you extra time to shut down their push. Go check out my video where Hazard is pushing live on ladder and we talk about the decisions he makes while pushing high on ladder with this deck.

If they fireball your first cannon before the balloon is even pulled by it, place another one down in the same spot, place a musketeer so that it shoots the lava hound, then when the hound pops, fireball all the pups and knock back the balloon, preventing almost all damage. We will ignore ones out of your control: lag, under-leveled cards, Did you push the same lane as your opponent, allowing them to build an even stronger push? Although it has the least consequential role out of the 8 cards, its primary use being cycling the deck, it does a great job at it and is an essential part of the deck. Instead, you need to get to a second hog rider while destroying the building, and make sure that SECOND hog rider gets the damage. The key is to attack aggressively, while always having enough elixir for a Fireball, Cannon, or Musketeer to defense. And when should you? I am just an editor guy with zero knowledge about this awesome game. Either way, end matches with them knowing how strong of a player you are. Next Post. For example with only 5 cards cycled at max level you can do damage which could be important in sudden death.

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